Glimhold
Working title: the final name isn’t decided yet.
The defences you fight beside are made of your own gear.
A stylised chibi-isometric action RPG. Descend, loot, fortify the rooms you've cleared and hold them against everything you woke up, then bank your haul or push one floor deeper.
- Status
- Paused
- Genre
- Action RPG
- Built with
- Godot 4
- Platforms
- Windows, Linux, Steam Deck class hardware
Screenshots
From work-in-progress builds, so expect things to change.

Clearing a room on the first floor. 
Holding the wall during a raid. 
The Hold, the base you build up between dives.
Progress
On hold
Glimhold is paused while other projects take priority. The early build and the screenshots above stay here, and any change will be posted on this page.
Where it's at: an early playable build
Design is done and there's an early build with every core system in: dive floor by floor, fight, loot, and defend the Hold against raids. Parts of it are still rough, and it hasn't been tested on handheld hardware yet. The screenshots above come from this build.
Get progress emails
Leave your email to hear when there's real progress on this game. The mailing list hasn't started sending yet; you'll get the first update when it does.